![]() You can absent-mindedly run this spec pretty well because for the majority of any fight you apply a dot once that never has to be reapplied thanks to your tactical, then you use four different skills. ![]() And maybe that plays into their thinking here. I will say, I think MM/SS has by far the easiest rotation in the game. But knowing it isn’t viable for top level content is depressing, made even more so when they release a set of balance changes and do nothing whatsoever to address it. I mostly run it in solo content where it doesn’t come up and I can just enjoy it. It has been an underperformer for quite a long time. In addition to having no cleanse, Snipers/Slingers don't have a true raid buff (other than our shield, which is only a non-essential luxury in certain burn phases of certain fights.) While not increasing our damage per se, having a real raid buff would increase our viability and attractiveness to raid groups. #Watchmen instacast modsI feel the limiting factors on this being OP is A) Laze Target/Smuggler's Luck only gives guaranteed crits for the first 3-4 rotations and B) energy management (which currently isn't a concern at all, even with all the energy depleting utility choices) will become a greater challenge.ģ) Target Acquired/Illegal Mods now gives its boost to the entire group, not just you. I included the reset on Penetrating Blasts/Penetrating Rounds to address rotation gap issues. This would not only negate the DPS drop, but increase our DPS with more sustained burst. I notice that our biggest DPS drop is in the end of the rotation while waiting for Ambush/Aimed shots to cast. Between this and the Meticulous Preparation/Bag of Tricks DCD, we'd only need help on every 3rd cleanse, in-line with many other specs.Ģ) Zeroing Shots/Charged Aim (passive that reduces the cast time of Ambush/Aimed Shots when firing Snipe/Charged Burst twice) makes your next Ambush/Aimed Shots insta-cast critically hitting with Ambush/Aimed Shots automatically resets the cooldown of Penetrating Blasts/Penetrating Rounds. Healers should be focusing on the tanks, not a DPS who struggles to pass its checks. It made it very rough (and honestly embarrassing) to grind Nim Nefra, relying on the charity of healers to not instantly die. It is absolutely criminal that Snipers/Slingers are the only class without a cleanse. Here are some other changes I've thought of that would make the spec more viable IMO:ġ) Entrench/Hunker Down purges all cleansable effects. Very frustrating as someone who has played Marksman/Sharpshooter for years to see us repeatedly get shafted. This should provide a ~9% damage increase, bringing Marksman in line with the other Sniper specs, and it will give Marksman a proper burst window. In addition, Laze Target increases critical chance on all weapon attacks by 100% for 7 seconds. I just wanted to share it.īallistic Redistribution - Critically hitting with a weapon attack restores 2 energy. It is not my idea, credit goes to someone in the Theorycrafters discord. Here's a quick and simple buff that would bring Marksman in line to other specs, and make Marksman enjoyable to play. And there does of course have to be a worst DPS spec, but Arsenal and Marksman will continue to be the worst by a lot. But defensive cooldowns are an entirely different subject. ![]() #Watchmen instacast fullFull disclosure, Marksman is not the worst spec currently, it still is better than Arsenal and both Operative specs simply due to having better defensive cooldowns. Currently, Marksman is slated to be the dps spec with the worst output, it and Arsenal (still) will lag far behind all other classes, ranged and melee included. Of the four overwhelmingly underperforming DPS specs in 7.0, Arsenal, Innovative Ordinance, Marksman, and Carnage, Marksman was the only one to not receive any form of buffs in 7.1. ![]()
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